Fight Night Round 4 [PS3] Review: "Fun And Problematic"
 Tuesday, March 23, 2010 at 7:54AM
Tuesday, March 23, 2010 at 7:54AM 
If there is something  positive to be said about this current generation's need to sequel-ize popular games, it would be how well developers listen to consumers.  While there are plenty of exceptions to the rule -- look how long its  taken Madden to release a more accessible "arcade" game. Electronic Arts  publishing Fight Night: Round 4 says a lot about this franchise and the  gamers who love the series. With a fight system as deep as a Madden  playbook, Round 4 is balanced with an approachable tutorial and a  collection of current and classic boxers. Though Round 4 is the best  boxing game of this generation, loose controls and inconsistent fight  mechanics may turn hardcore fighting fans off.
As a fighting game fan  it took a lot to pull me out of my dragon punch or fireball manner of  thinking. Aside from UFC's Undisputed 2009, Round 4  pulled me back into what makes fighting sims [the best way for  me to broadly describe this genre] a welcomed change of pace. Upon  creating my player, I was still struggling from Japanese-made fighting  game withdrawal. "Wait. So there is no Bruce Lee inspired boxer?" It has  been quite a while since I have seen or played anything boxing related.  The last fight I watched involved Manny Pacquiao beating  some old guy's face into a bloody mess while the announcers complained  about the barbarism in mixed martial arts. Cycling through the dozens of  Ali's, Jones Jr's and Tyson's -- I recognized why Fight Night is  important. Sure Round 4 can be played in quick bursts and is the  suggested method of play to get use to game play, but the depth in Round  4 lies in the rich Legacy Mode.
Legacy Mode allows you to create  a slugger and climb the ranks of your preferred weight class. To the  benefit of the more casual gamer, don't expect a create-a-player system  as in depth as the eyebrow ridge adjusting found in last year's UFC Undisputed  game. Take your fighter online and rack up wins, rank and the  occasional trophy. There is not a lot to hate about Round 4 considering  the game is balanced for such a large age group. Setting up a fantasy  match between Muhammad Ali playing as Frazier or Toney and being  educated on the sweet science of what boxing was and what boxing could  be.
The few negatives  against the almost-perfect pugilistic sim are poignant. Why put  boxers in the trailer and opening of Round 4 when later it is shown that  the only way to unlock said boxers is by paying. Fight Night isn't the  first game to withhold content already on-disc, but its a stink gaming doesn't  need. The hit detection is slow and staggered making most of the  advanced fights strictly rely on counter-punches and haymakers. Lastly,  the seasoned announcers [Teddy Atlas and Joe Tessitore]  clearly have recorded plenty of dialog for the play-by-play action. It  is unfortunate that a little under half of the dialog is centered around  what's wrong with boxing. Though boxing and gaming may have its ethical  issues, it is a little cool to see these issues addressed in this game.  And yes, you can bite a boxer's ear.
 I Give Fight Night: Round 4...
 
The "Glorious Nickel And Dime" Award



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