Monday
Jun282010
  
  
  
  God Of War 3 Review - The Unfortunate Experience
 Monday, June 28, 2010 at 7:25PM
Monday, June 28, 2010 at 7:25PM Santa Monica Studios' God Of War 3 was released earlier this year amidst, arguably, one of the best video  game line-ups in the history of our gaming culture. Unfortunately, when  those precious "game of the year" awards are doles out via major gaming  media outlets -- God Of War 3 deserves to be overlooked. Though  the technical achievements are plentiful, the experience far out-weighed  the game. And due to the current state of gaming, this God Of War experience may not be a negative one, but it was for me. If God Of  War 3 signifies a grand evolution in the fidelity of gaming then I  have to ask: what are games evolving into?
Make no  mistake, Sony's prized pig of a franchise bears a high degree of visual  quality. The cut scenes are well executed, and yes even I can't believe  I'm applauding an aspect of games that typically pulls players out of  the game. Most of the cut scenes are shown in-game and those that aren't  have such a rich and smooth presentation; this puts an obvious rubber  stamp on validating the player's progress -- well that and Kratos'  incessant yelling.
The  sights and sounds of God Of War 3 are what make it a  superficially recommendable game. "Did you like the other God Of War games? Would you like a bigger, prettier and more drawn out version?" I  use the term "game" loosely, because there are still aspects of this God  Of War experience that persistently annoy since the first  installment. However, in this iteration the problems are more  pronounced. The difficulty balance ranges from hand holding-ly easy and  cartoony combat to facing a boss that could kill you within three hits.  Odd error considering, on a very basic level, the combat is very  accessible in regards to being purely offensive. Pressing square and  triangle while button mashing your way to a bloody victory has never  felt smoother.
The oft cumbersome  and accepted trademark of God Of War 3's quick time events have  been made less obtrusive. The player is now allowed to see their video  game play out like oh so many big budget science fiction scenes. You can  breath easy knowing the character development of Kratos illogically  changes from a raging murdering psychopath to a caring father-figure for  no reason whatsoever. Making your journey through the various death  rooms feel even more worthless, the ending hints at Kratos' story  possibly continuing. In true Hollywood format, we can never let a  franchise die -- there is just too much money that could be made.
Like  many games of this era, God Of War 3 lends itself well to the  catch phrase "a cinematic experience" rather than a great video game.  From tedious puzzles to one of the most inconsistent plat-forming  mechanics, the gaming elements can make the player feel like an  accidental hero much less than a god. Example: jumping from one platform  to the next may require Kratos to use the double jump mechanic where  his Icarus wings would allow him to glide to land. What happens is a  result of programming an invisible barrier between the two pieces of  land. If Kratos' feet past pass this barrier your double jump is  canceled. A small nitpicky element, but after you've jumped to your doom  unprovoked eight or nine times...it sticks with you.
Judging by the  rave reviews on Metacritic and the sales, we can [hopefully] expect to  see more games emphasize a polished grand experience. I guess it makes  sense. Looking at God Of War 3 and a game like Bayonetta [which I admit I had more fun with] it's clear the crafting of the big  picture of God Of War took more precedence. A smaller title like Bayonetta can focus on the nuanced elements of what makes yet another game  staring "sexy avatar A" stand out. This explains why Bayonetta's  combat showed more experimental variety and why God Of War 3's  combat was merely an improvement on an old concept [a great concept by  the by].
Much like how the plotting action slows to a halt  in God Of War 3, this could be parodied with the direction of  the franchise. You can only keep this aimless rage-filled wave of  momentum going for so long. Eventually the gaming audience will tire of  Kratos' yelling at Mount Olympus for answers. When you take the fun out  of a game like God Of War 3 to compromise the size and  scope of the story; you are left with a game without the soul it started  with. God Of War 3 reaches in so many directions and is forcing  3D games of its ilk to evolve. Its a shame the game is so  one-dimensional.
I Give God Of War 3
The "Stuart Smalley" Award



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