Yakuza 3 and Resonance Of  Fate are two games that have had a substantial amount of money and  development time expended upon them. Both games were released, either  around, or the same week as Final Fantasy XIII. Bayonetta was released  after the holiday season and just before Mass Effect 2 during a time  where gamers either had their interest occupied or had no money. To  Sega's credit, the aforementioned games are interesting enough for  critical debate and function as a window as to what the Japanese games  market contributes to the community. However, when Sega isn't churning  out a game featuring a rodent their larger more experimental titles are  put in a no win scenario. Is it the market? Is it the game itself? Does  the blame train begin and end with Sega's [mis]management structure?
So when did big  budget games all go to pot for Sega? Since making the transition from  console and first-party studio producer, Sega has made a small fortune  as a budget title developer and has seen moderate-to-good success on the  Wii. Re-issuing classic 80's titles as downloadible games has proven  lucrative on the PSN and Xbox Live services. Its only when a Viking or  Madworld comes a long -- which seem to have a considerably larger budget  and larger risk of failure -- when Sega completely balks on marketing  strategies. Anyone whose played Madworld knows that game needed either  more time or a third-person involved in the creative process.
Fans of the Yakuza series are fully aware of the  difficulties of bringing a game so niche over to the States. Anyone with  half a salesman's brain is aware of how Yakuza 3 was going to sell, but  further handicapping a game by releasing it on the same day as one of  the biggest games of the year makes me think Sega could really give a  damn. Think about how much time and money goes into producing a game  like Yakuza 3 just for the Japanese fans. Now couple this effort with  the localization and advertising efforts [if any] and scratch your head  and wonder why Sega would throw all of that away. Divide that point by  Sega enforcing cutting more than hostess clubs and a  trivia show for the sake of dumb Americans digesting the game easier.  Really guys? Really?
Asking for games to be of a better quality  prior to release is a pointless and pretty darn pretentious question.  Claiming the reason games published by Sega aren't well received by the  gaming public solely based on the date of release is grasping at  straws. Regardless of quality, Japanese games deserve a fair[er] shot  than they've been getting by Sega. It's great that Sega cares about  digital distribution -- though its rare to see a Sega game on Steam --  and the budget gaming market will continue being the company's automatic  source of funds. Because of Sega's focus on the smaller titles, their  talent for supporting larger titles has made me question the direction  this once well respected Japanese game publishing powerhouse.
So what gives? Is Sega  planning on releasing a new console? Are they throwing out titles with  the hopes of being bought by a much larger gaming entity? Maybe Sega's  Quality Assurance department knows these games aren't that high  of a quality and refuse to treat them as such. Who knows, but it  shouldn't be used as an excuse for treating the games their publishing  like crap.